May Update : "FOCUS"


What's new in this "FOCUS" update :

  • Implemented weapon focus and attack combos for every weapon.
  • Cooldown on recurring quests.
  • New and improved HUDs: Removed MP mechanism, MP bar becomes Magic Charge bar.
  • Reworked ghost attack mechanism, now it has separate ability button and ghost behavior.
  • Adjusted combat difficulty.
  • More info on game hints, accessible through resting menu.

Here are the examples for the new attack combos...

  

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...About two weeks ago, one of our team members got to hear quite a sharing from someone who works on mobile game "Monster Strike". He reminded us that it's really important to know what kind of player you are expecting to play the game you develop. In a way, he helped us define who most of our customers will be, based on the type of the game and how long will the playthrough be.

"If they like single-player indie games and willing to play them for at least 2 hours per sitting, then they are our possible customers."

We decided this was the best description for most of the players of this game. Did we hit the right mark? Tell us in the comments if we missed it.

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